Tugas 4 PPB
🎲 Aplikasi Dice Roller
Nama: Revy Pramana
NRP: 5025221252
Deskripsi: Aplikasi Android sederhana yang memungkinkan pengguna untuk mengocok dadu secara acak menggunakan Jetpack Compose.
🧑💻 Cuplikan Kode
package com.example.diceroller
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.tooling.preview.Preview
import com.example.diceroller.ui.theme.DiceRollerTheme
import androidx.compose.ui.res.stringResource
import androidx.compose.material3.Button
import androidx.compose.foundation.Image
import androidx.compose.ui.res.painterResource
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.Spacer
import androidx.compose.ui.unit.dp
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.getValue
import androidx.compose.runtime.setValue
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
DiceRollerTheme {
DiceRollerApp()
}
}
}
}
@Preview
@Composable
fun DiceRollerApp() {
DiceWithButtonAndImage(modifier = Modifier
.fillMaxSize()
.wrapContentSize(Alignment.Center)
)
}
@Composable
fun DiceWithButtonAndImage(modifier: Modifier = Modifier) {
var result by remember { mutableStateOf(1) }
val imageResource = when (result) {
1 -> R.drawable.dice_1
2 -> R.drawable.dice_2
3 -> R.drawable.dice_3
4 -> R.drawable.dice_4
5 -> R.drawable.dice_5
else -> R.drawable.dice_6
}
Column(
modifier = modifier,
horizontalAlignment = Alignment.CenterHorizontally
) {
Image(
painter = painterResource(imageResource),
contentDescription = result.toString()
)
Spacer(modifier = Modifier.height(16.dp))
Button(onClick = { result = (1..6).random() }) {
Text(stringResource(R.string.roll))
}
}
}
📸 Hasil Tampilan
Berikut adalah tampilan saat aplikasi dijalankan:

📌 Fitur Utama
- Menampilkan gambar dadu sesuai angka yang diacak.
- Gunakan
random()
untuk menghasilkan angka dari 1 sampai 6. - Jetpack Compose + Material 3 untuk tampilan UI yang modern.
🔧 Catatan Teknis
- Pastikan gambar dadu (dice_1 hingga dice_6) sudah tersedia di folder
res/drawable
. - Tombol "Roll" mengambil string dari file
strings.xml
.
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