Tugas 4 PPB

🎲 Aplikasi Dice Roller

Nama: Revy Pramana

NRP: 5025221252

Deskripsi: Aplikasi Android sederhana yang memungkinkan pengguna untuk mengocok dadu secara acak menggunakan Jetpack Compose.

🧑‍💻 Cuplikan Kode


package com.example.diceroller

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.tooling.preview.Preview
import com.example.diceroller.ui.theme.DiceRollerTheme
import androidx.compose.ui.res.stringResource
import androidx.compose.material3.Button
import androidx.compose.foundation.Image
import androidx.compose.ui.res.painterResource
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.Spacer
import androidx.compose.ui.unit.dp
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.getValue
import androidx.compose.runtime.setValue

class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            DiceRollerTheme {
                DiceRollerApp()
            }
        }
    }
}

@Preview
@Composable
fun DiceRollerApp() {
    DiceWithButtonAndImage(modifier = Modifier
        .fillMaxSize()
        .wrapContentSize(Alignment.Center)
    )
}

@Composable
fun DiceWithButtonAndImage(modifier: Modifier = Modifier) {
    var result by remember { mutableStateOf(1) }
    val imageResource = when (result) {
        1 -> R.drawable.dice_1
        2 -> R.drawable.dice_2
        3 -> R.drawable.dice_3
        4 -> R.drawable.dice_4
        5 -> R.drawable.dice_5
        else -> R.drawable.dice_6
    }
    Column(
        modifier = modifier,
        horizontalAlignment = Alignment.CenterHorizontally
    ) {
        Image(
            painter = painterResource(imageResource),
            contentDescription = result.toString()
        )
        Spacer(modifier = Modifier.height(16.dp))
        Button(onClick = { result = (1..6).random() }) {
            Text(stringResource(R.string.roll))
        }
    }
}

📸 Hasil Tampilan

Berikut adalah tampilan saat aplikasi dijalankan:

Dice Roller App Screenshot ---

📌 Fitur Utama

  • Menampilkan gambar dadu sesuai angka yang diacak.
  • Gunakan random() untuk menghasilkan angka dari 1 sampai 6.
  • Jetpack Compose + Material 3 untuk tampilan UI yang modern.

🔧 Catatan Teknis

  • Pastikan gambar dadu (dice_1 hingga dice_6) sudah tersedia di folder res/drawable.
  • Tombol "Roll" mengambil string dari file strings.xml.

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